![]() ![]() I'm not sure what Fairytale Fights' excuse for its lousy controls, as the game clearly had a good production budget and was even promoted aggressively. Vampire Rain and Bullet Witch were early, Japanese-developed games that clearly ran out of money before they were finished. When it comes to game controls, Fairytale Fights manages to be worse than either. Bear in mind that I've covered the console since launch and played virtually every stinker shoveled down the 360 pipe, from Vampire Rain to Bullet Witch. It may win the gold medal for possibly the worst controls I've ever encountered in any Xbox 360 title. Specifically, River City Ransom had great controls and Fairytale Fights really doesn't. ![]() The only thing separating it from the likes of, say, River City Ransom is the play control. I bring this up because Fairytale Fights plays a lot like a simple 8-bit beat-'em-up. Sure, a reviewer might discuss new features or graphical tricks in a starry-eyed tone, but what clearly makes or breaks the game's score is what they called "play control" back then. You'll notice that for any action game, the quality of the controls will receive more focus than almost anything else in the review. If you ever have the chance to read such a thing, do so. Have you ever read a review of an 8-bit video game? I'm not talking about one of those revisionist reviews written 20 years after the fact, either, but a game review written back in the '80s, when simple 8-bit titles were new. ![]()
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